#ifndef BOSSROOM_HH
#define BOSSROOM_HH
#include <string>
#include <vector>
#include "Player.hh"
#include "Room.hh"
#include "Boss.hh"

//The Bossroom class implements Room class and adds some buff functions like healplayer,doubleplayer
//It interacts with Player class

class Bossroom :public Room {
public:
	Bossroom(const std::string& name, const std::string& desc);
	~Bossroom();
	void healplayer(Player* player);
	void doubleplayer(Player* player);
};

#endif
